![gta sa txd workshop alpha gta sa txd workshop alpha](https://1.bp.blogspot.com/-YXRtpWvOso4/VaDhdog3_QI/AAAAAAAAB4I/28OyPEF6uD0/s1600/t1.png)
Value used for the shading algorithm on pedestirants and vehicles. The intensity of the shadows of objects like pedestriants, vehicles or poles. The the brightness of the above mentioned sprites. The size of the corona sprite of the sun. The color of the corona sprite of the sun. The color of the bottom of the skysphere. Present in the timecyc.dat of GTA SA, but not loaded and unused by the game. The color of direct light on dynamicly created objects like pedestriants and vehicles. The color of ambient light on dynamically created objects like pedestrians and vehicles.īlurrig color value for static ambience color.īlurrig color value for dynamic ambience color. The color of ambient light on map objects (see IPL). The following table lists the entries and their descriptions in the order they appear: (3 byte)Īs mentioned above each setting consists out of a constant number of entries separated by whitespaces.
#GTA SA TXD WORKSHOP ALPHA 32 BIT#
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The game's parser simply ignores comments so that the number of uncommented lines must be a multiple of 24 for GTA III and Vice City (representing one for each ingame hour) and a multiple of 8 for San Andreas (representing 00am, 05am, 06am, 07am, 00pm, 07pm, 08pm and 10pm in the order they appear). A comment in the timecyc.dat file is preceded by a series of slashes ("//").